It's only a two-minute film but this Quixel-produced short definitely raised some eyebrows at the Game Developers Conferene (March 18-22) in San Francisco. Created and post-produced entirely in Unreal Engine 4.21, the footage was a result of 1,000 scans from the Megascans Incelandic collection.
On the offical blog of Epic Games (the creators of Unreal Engine), a statement reads, "With UE 4.21 at the heart of the real-time pipeline, Quixel's artists were able to iterate on the go, eliminating the need for previsualization or post-production. The team also built a physical camera rig that was able to capture movements in-engine using virtual reality, adding an enhanced dimension of realism to the short. All post-processing and color grading was completed directly within Unreal."
Introducing Rebirth, a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. With photorealistic results rivaling traditional offline renderers, Rebirth represents a new way of crafting computer graphics.
Set in the beautiful, other-worldly landscapes of Iceland, Rebirth brought together a team from VFX, games and ArchViz to produce a cinematic asking existential questions of machine/human hybrids.